Dating a recon marine
In June 2000, John Carmack announced the start to a remake of Doom using next generation technology.This plan revealed controversy had been brewing within id over the decision.However, from 2001-2003, Direct X 8.0 capable video cards were extremely expensive, never spawning a mass market version like their Direct X 7.0 predecessors, putting them out of the range of all but the most hardcore gamers.For instance, the Ge Force 3 and Ge Force 4 Ti lines never spawned mainstream versions, while the Radeon 8500's mass-market derivative in the Radeon 9000 did not have the best performance.This allowed an in-game computer terminal to perform more than one function, such as a readily apparent door-unlocking button, combined with a more obscure function allowing an astute player to unlock a nearby weapons locker.
By E3 2002, the recommended GPU was the Radeon 9700; while its Direct X 9.0 features are not necessary to render the game, its advanced architecture, 256-bit memory bus, and efficiency were needed to run Doom 3 at high detail and playable speed. id Tech 4 resulted in the obsolescence of Direct X 7.0 graphics chips such as the widespread Ge Force 2 and Radeon 7200, as well as Direct X 6.0 chipsets such as RIVA TNT2 and Rage 128, and software rendering (with an integrated Intel GMA).
Doom 3 is a sci-fi horror first-person shooter computer game developed by id Software and published by Activision.
Set on November 15 and 16, 2145 in the UAC research center on Mars, Doom 3 is a re-imagining of the original Doom, with a completely new game engine and graphics.
Doom 3 had a long development schedule dating back to 2000, with a well-received demonstration at E3 in 2002, 20. The game was developed for Windows and ported to Linux in 2004; five months later, it was also released for Mac OS X (ported by Aspyr) and Xbox (co-developed by Vicarious Visions).
The Xbox version is graphically similar to (although less detailed than) the original and features an additional two-player online co-operation mode.
Owners of pre-Direct X 8.0 cards were able to use a powerful CPU to compensate for the lack of hardware Transform, clipping, and lighting (T&L) in Direct X 7.0 titles, however Direct X 8.0 calculations were far too complex for a Direct X 7.0 card or a fast CPU.